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Categories:PvE, Ulduar, World of Warcraft April 30th, 2009

This week Ulduar, especially the 10 man normal mode got lots of nerfs meanwhile hard modes are getting buffed.  Here’s a list of them sorted by bosses.

Flame Leviathan

  • Each difficulty level of Flame Leviathon’s hard modes have had the boss’s health increased. 

Ignis the Furnace Master

  • Shattering a Construct during the Ignis the Furnace Master encounter will now decrease the number of Strength of the Creator stack buffs he has by one. 
  • The Ignis the Furnace encounter has received several changes. To make his individual hits less devastating, we reduced his overall melee damage by about 15% but he swings faster now. In normal mode we increased the cooldown of Activate Construct from 30 to 40 seconds. We also decreased the damage of the Scorch ground effect by 20% on both difficulties. 
  • For the trash leading up to Ignis the Furnace Master, the Magma Rager’s Superheated Winds have had their speed reduced. The normal mode Molten Colossus have had the cooldown of Pyroblast increased. 
  • Ignis the Furnace Master should no longer melee players he is grabbing.
  • Players should no longer be able to quench the Unquenchable Flames debuff from a Molten Colossus by using spells like Cloak of Shadows or Divine Protection. The Molten damage from when Iron Constructs turn molten has been reduced, the ground damage from Scorch has been reduced, and the total health of Ignis himself has been reduced. 
  • For Ignis the Furnace master, Strength of the Creator will now only affect physical damage and he will have to wait for a short time to charge after casting Flame Jets
  • Some of the trash mobs in Ulduar have received the following changes: the Molten Colossus should do less damage in normal mode, the Superheated Winds cast by Magma Ragers should have a smaller radius, and a slightly slower periodic damage, and Faceless Horrors have had their health reduced. 
  • Ignis the Furnace master has had his melee damage reduced. 
  • The Ignis the Furnace Master encounter has received the following changes: The interrupt effect and duration of the damage from Flame Jets has been reduced, the damage from the Slag pot has been reduced, the number of Heat stacks needed to transform an Iron Construct into a Molten state has been reduced, the base melee damage done by Ignis has been reduced, and the damage bonus Ignis receives from Strength of the Creator has been slightly increased. 
  • The enrage time for the Razorscale encounter has been increased to 10 minutes. 
  • Several changes to the Razorscale encounter have been made including the range and damage of the Dark Rune Watcher’s Chain Lightning being reduced, and the radius of Razorscale’s Devouring Flame being slightly reduced. 
  • The time between Mole Machines spawning in the Razorscale encounter has been slightly increased.
  • The Razorscale encounter has received the following changes: the mole machines should now spawn closer together, Razorscale’s Fireball damage has been decreased in normal mode only, and Dark Rune Sentinel health has been reduced. 

XT-002

  • When re-implemented into the game, the trash mobs before XT-002 Deconstructor should be a little easier to defeat. 
  • We have altered XT-002 Deconstructor’s heart aggro radius down to 60 yards so players will no longer get stuck in combat when at the entrance to his room. 
  • XT-002 Deconstructor’s health and damage has been slightly increased in hard mode. 
  • XT-002 Deconstructor will no longer cast Light Bomb or Gravity Bomb while channeling Tympanic Tantrum
  • All of the additional creatures spawned during the XT-002 Deconstructor encounter can now be snared in either difficulty.
  • It will be slightly more difficult to skip Tympanic Tantrum on XT-002 Deconstructor. 
  • The enrage timer on XT-002 Deconstructor has been increased
  • The trash mobs before XT-002 Deconstructor have gone through additional changes that should make them a little easier to get through. 
  • The damage of XT-002 Deconstructor’s Gravity Bomb ability has been reduced.
  • The XT-002 Deconstructor encounter has received the following changes: The duration of Tympanic Trantrum has been reduced, the timer for XT-002 to hit berserk has been increased, the damage of Light Bomb has been reduced, the effect radius of Light Bomb has been reduced, and the health of XM-024 Pummeler has been reduced. 

The Iron Council

  • The Iron Council encounter has received the following changes: the amount healed through Electric Charge has been increased, the timer to Berserk has been increased, the range of Overload has been decreased, the Lightning Elementals are no longer immune to the nature school, Stormcaller Brundir’s melee damage has been decreased (only in normal mode), and increased Runemaster Molgeim’s damage (only in heroic mode). 
  • Some changes we have made to the trash mobs in the Antechamber (the area near Iron Council) are: the Devastating Leap from the Chamber Overseer is now a Stun Mechanic, Champer Overseers should no longer be immune to disarm, standing on the Flaming Rune should no longer proc Runic Explosion, Iron Menders should be immune to charm, Charged Dwarves should be immune to charm, the damage from Ball Lightning cast by Lightning Charged Iron Dwarves has been decreased in heroic difficulty, and the damage of Runed Flame Jets have been decreased. 
  • The Assembly of Iron encounter has received the following changes: The damage of Rune of Death has been reduced, the damage of Chain Lightning has been reduced, and the damage of Lightning Whirl has been reduced.

Kologarn

  • The Kologarn encounter has received the following changes: the speed of the Eyebeam has been decreased, the amount of damaged required to break a player from Stone Grip has been decreased, and slightly decreased the amount of damage done by Stone Grip.
  • Kologarn should no longer permanently despawn without being killed. 
  • The Stone Nova ability cast by Rubble in the Kologarn encounter has had it’s damage decreased, will now be mitigated by armor, but can no longer be blocked, dodged, or parried. 
  • The Kologarn encounter has received the following changes: The damage of Stone Grip has been reduced, the amount of time to break someone out from the right hand has been increased, the radius and damage of Rumble has been reduced, and the damage of Focused Eyebeam has been reduced. 

Auriaya

Hodir

  • To increase the challenge, Hodir’s hard mode should need to be completed faster than before and the bonus of the Moonlight buff that NPCs provide to players should be decreased. 
  • For the Hodir encounter, the damage from Champion of Hodir’s Freezing Breath has been reduced, the haste effect from Starlight has been decreased, and the timer for the hard mode has been decreased. 

Thorim

  • The damage done by Thorim and Sif in hard mode has been increased in multiple ways. 
  • For the Thorim encounter, the Dark Rune Champion should no longer whirlwind after being disarmed and the Runic Colossus should no longer melee when it charges. 

Freya

Mimiron

  • The trash mobs leading to Mimiron can now see through stealth/invisible, no more sneaking past. 
  • The Mimiron hard mode has received the following changes: increased damage from Flames, increased damage from Frost Bomb (in heroic), increased damage from Water Spray, and increased the health and damage bonuses he receives from Emergency Mode
  • For the trash mobs leading to Mimiron: the damage from a Clockwork Sapper’s Energy Sap ability has been decreased, the Energy Sap no longer drains mana, and the health of Boomer XP-500 has been decreased. 
  • The Mimiron encounter has received the following changes: the damage of Proximity Mines has been decreased, Proximity Mines should no longer explode and damage players after they explode and disappear, the initial cooldown of Shock Blast in phase 4 has been altered so it shouldn’t be cast the same time as Laser Barrage in this phase, the casting time of Self Repair has been increased, and the Assault Bots had their damage decreased in both and normal modes and their health decreased in only heroic mode. 
  • The trash mobs before Mimiron have gone through additional changes that should make them a little easier to get through. 
  • The Assault Bots on the Mimiron encounter will now attack faster, in turn they will do less damage per hit. 
  • Fixed an issue where Mimiron could randomly change targets while casting P3Wx2 Laser Barrage in phase 4. It is still possible for it to appear that he is turning quickly for an instant to shoot another direction, but this is just a visual bug that will be resolved in a future patch. 

General Vezax

  • In the General Vezax encounter on hard mode, the Saronite Animus’s Profound Darkness will now hit harder. 
  • The Saronite Animus in the heroic General Vezax encounter has had its health increased. 
  • General Vezax’s abilities, Mark of the Faceless and Shadow Crash, may hit players in melee range depending on the situation and player setup. 
  • General Vezax’s Shadow Crash ability will no longer benefit non-caster classes. 
  • The aggro radius for several trash mobs before General Vezax has been reduced and the health has been reduced on Void Beasts and Faceless Horrors

Yogg-Saron

Last Update 4/29/09 

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Categories:3DArmory Development April 30th, 2009

We’ve applied minimal bugfixes & updates on the site:

  • Fixed contact form bug, it’s working again
  • Fixed logout bug that was preventing user to logout in certain cases
  • Cosmetic changes on top menu
  • Flash game fixes
  • Added Google Social Bar on top
  • Fixed Top Talents page, added comments & discussions

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Categories:World of Warcraft April 30th, 2009

Wowinsider.com featured a story about a player, who seems to recieve an item that one-shots anything including Ulduar Hard-Mode bosses.

If you check the armory for the player, in the statistics, you’ll see that his larget recorded hit is 353,892,967 which is exactly Flame Leviathan’s Hard Mode health pool.

The guys over Wowinsider studied the issue further and it seems he does have an Developer item equipped on his shirt slot:

The item with id #17 is:

Check the original story here.

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Categories:World of Warcraft April 30th, 2009

We’ve seen the iPhone authenticator and it seems that Blizzard is planning more for the iPhone & World of Warcraft.  Also there are gossip around about a WOW client on iPhone. (based on Vollee?)

It seems now Blizzard drops legal notices to iPhone based WOW utilities authors and requests them to stop distribution. The thing is, Blizzard only prevents distrubition of competitor or similar products that can directly effect the sales. So what we think is Blizzard is planning an application for iPhone, either a basic game client or an armory alternative.

Let’s wait and see it.

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Categories:3DArmory Development April 29th, 2009

We’ve pushed another set of massive updates on the site! You can see that the design is completely changed and features lighter colors. The most important part of the update is now the site heavly uses Google Friend Connect and Open Social.  We’ve want to note that update have introduced some issues within the site. We’re aware of some of them, but please still report them back on the forums to get a smooth experience.

The Google Friend Connect and Open Social support enables us to build a socialized site based on World of Warcraft. For now, the features are minimalist but we’re implementing exciting features like claiming a toon for your profile and so on. 

Also we’re looking for news / blog contributers. If you’re interested please check this page.

 

New Profile Page

New Profile Page

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Categories:3DArmory Development April 28th, 2009

As we’ve mentioned in our last post, we’re redesigning the site and improving it both in design and functionality. Although it’s has been nearly complete, we have to polish it a bit more. Meanwhile please check the preview of it!

 

3DArmory.com New Design

3DArmory.com New Design

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Categories:3DArmory Development April 24th, 2009

As 3.1 patch dust is over now. 3.1 introduced many bugs in armory and we’ve ironed out as much as we can. Right now we’ve introduced a feature freeze in our development process. Currently we’re

  • Redesigning the layout and color-schemes
  • Re-coding the profile subsystem with tighter Google Friend Connect integration

World of Warcraft is a social game, so wow resources on the web should be socialized to. So we try to build a socialized platform. Please feel free to feedback and submit your ideas on forums.

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Categories:3DArmory Development April 17th, 2009

As we’ve already stated at http://blog.3darmory.com/3darmory-development/europe-armory-issues/, Blizzard’s Armory especially Europe one does not function normal.  The data returned from it most of the time incomplete which causes some errors here in the land of 3DArmory. The popular talent’s tool is also being affected by this which was causing specs like 0/0/0 showing up. There are 2 reason for it:

  • Blizzard Armory, returning incomplete data
  • Players that not specced their toons after talent reset.

So we applied a hotfix, in the class specs page, we filtered out the 0/0/0 specs. On the main page, you may still see this values because of the complex SQL statements working on the background. As more toons are queried on the site, this will also fade out.

Categories:3DArmory Development April 16th, 2009

We’d like to inform that patch 3.1 is not going smooth and is also effecting European Armory. US Armory seems to work fine but EU Armory keeps returning inconsistent data for some toons. That prevents 3DArmory to render some EU toons correctly. The issue will be solved when the EU Armory is fixed.

Categories:3DArmory Development April 15th, 2009

As we’ve yesterday stated, we’re just keeping with 3.1.0. The site automatically morped itself for patch 3.1.0. In any case you find a bug please report.

The popular talents tool resetted it’s data and now works for 3.1.0. You can just check your class for popular talents for patch as of 3.1.0.

 

World of Warcraft 3.1.0 Popular Talents Tool

World of Warcraft 3.1.0 Popular Talents Tool

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