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Categories:PvE, Ulduar, World of Warcraft August 11th, 2009 Icecrown Citadel will have at least 31 Bosses This is the quote of the day, in a post about tanking Ghostcrawler hinted at the amount of encounters in Icecrown Citadel, the raid instance of Patch 3.3. Quote from: Ghostcrawler ( Source ) I don't know that I would say we want tanking niches. See more here: Tags: a-bear-instead, a-paladin-tank-, a-teams-still, before-the-end, best, community, current, design, fights, game, light, news, numbers, ulduar
Categories:Call of the Crusade, PvE, Ulduar, World of Warcraft July 31st, 2009 Q&A: Crusaders’ Coliseum and Isle of Conquest Quote from: Ancilorn ( Source ) Community Team: Joining us today to answer some player-submitted questions about the Isle of Conquest and Crusaders’ Coliseum coming in patch 3.2, Call of the Crusade, is Game Director Tom Chilton, Lead Encounter Designer Scott Mercer, and Lead World Designer Alex Afrasiabi. Excerpt from: Tags: coliseum, design, grand-crusader, heroic, lich, PvE, style, time, tribute
Categories:Call of the Crusade, PvE, Ulduar, World of Warcraft July 31st, 2009 Ancilorn on Q&A: Crusaders Coliseum and Isle of Conquest ( Source ) Community Team: Joining us today to answer some player-submitted questions about the Isle of Conquest and Crusaders’ Coliseum coming in patch 3.2, Call of the Crusade, is Game Director Tom Chilton, Lead Encounter Designer Scott Mercer, and Lead World Designer Alex Afrasiabi. The rest is here: Tags: Call of the Crusade, champion, design, development, director, game, health, heroic, match, time, ulduar, words
Categories:World of Warcraft July 31st, 2009 WoW China - Censorship getting worse After 2 months of downtime , the chinese servers are back online, however NetEase which is now in charge of operating WoW in China, had to make a few fun changes to the game. According to this chinese player , they replaced all pictures of skulls, chopped of heads, organs of any kind and some Warlock spells with Bags and Chests ! A few examples below View original post here: Tags: a-computer-and, a-superior-tank, a-water-dungeon, china, chinese, client, design, game, hardware, issue, living-bomb, tickets, warlock, warrior, writing
Categories:PvE, Ulduar, World of Warcraft July 29th, 2009 [EU] - Maintenance and Servers Upgrade Quote from: Wryxian ( Source ) The second and final stage of modifications for the realms we listed in the original post has now been completed successfully. These realms are now live and open for play. Go here to read the rest: Tags: a-very-strong, amount, better-or-worse, changes, consequences, design, game, leave-the-issue, mechanic, news, players, seal, time, ulduar, wintergrasp
Categories:PvE, World of Warcraft July 28th, 2009 PTR Patch 3.2.0 Notes Update The PTR Patch 3.2.0 Notes have been updated. Paladin Seal of Vengeance and Seal of Corruption : These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage. Visit link: Tags: alterac-valley, crestfallen, design, game, paladin, PvE, stouthearted, words
Categories:PvE, Ulduar, World of Warcraft July 20th, 2009 Daily Blue Ghostcrawler on mass homogenization We don’t think that’s true. Some of you guys seem to always head for a purity of game design where things would look very neat in a table or plotted on a graph. But we’re not trying for a design where every possible raid comp is equally viable. Excerpt from: Tags: a-very-large, design, game, PvE, resto, same, statistics, sunwell
Categories:PvE, Ulduar, World of Warcraft July 16th, 2009 Bornakk on Class Q&A Series: Warrior ( Source ) Today we continue our class Q&A series with the development team, in which we’re taking a look at each class and answering some of the top questions brought forward by their communities. Next up, we explore the most asked questions from the warrior class and find out more about the design philosophy and expectations for the class, as well as what may lie in store for it in the future Read the original post: Tags: amount, charts, class, classes, community-team, design, development, macro, prayer, time, ulduar, warrior
Categories:3DArmory Development May 26th, 2009
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